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AI Insights · Timothy · July 2022

Top 5 Boxing Games on Unified Platform in Lebanon Q2 2022

In Q2 2022, Lebanon's top boxing games saw varied performance in downloads, revenue, and active users. Here’s a quick overview based on Sensor Tower data.

Top 5 Boxing Games on Unified Platform in Lebanon Q2 2022

In the second quarter of 2022, the top boxing games in Lebanon exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed analysis of the performance of these apps.

Boxing Star: Real Boxing Fight from THUMBAGE saw a fluctuating weekly revenue, peaking at around $32 in the final week of April. Weekly downloads experienced a dip mid-quarter but recovered to 73 by the end of June. Active users increased from 303 at the beginning of April to 301 by the end of June.

WWE Mayhem by Reliance Games showed a notable peak in weekly revenue in early May, reaching $38. Downloads were robust, peaking at 447 in the first week of May. Active users remained relatively stable, hovering around the 2K mark throughout the quarter.

Real Boxing: KO Fight Club from Vivid Games S.A. had a steady weekly revenue, with a slight peak at $26 in the last week of April. Weekly downloads and active users showed a slight increase towards the end of the quarter, reaching 52 downloads and 61 active users in the final week of June.

Real Boxing 2, also from Vivid Games S.A., saw a significant spike in weekly downloads at the end of May, reaching 1.7K. Revenue peaked at $28 in the last week of April. Active users showed a sharp increase in early June, peaking at 3.2K.

Lastly, Topps® WWE SLAM: Card Trader from The Topps Company, Inc. had a negligible performance in terms of downloads and active users throughout the quarter, with revenue peaking at $15 in the last week of March.

These insights are based on Sensor Tower data. For more detailed analytics, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022